
More info See in Glossary property of a textured quad so that it automatically faces the camera. You can enable the Billboard A textured 2D object that rotates so that it always faces the Camera. Note: Grass and other details currently only work in the built-in render pipeline and Universal Render Pipeline (URP).

More info See in Glossary and performance you require. More info See in Glossary or full Meshes, depending on the level of detail The Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. Unity renders these objects using textured quads A primitive object that resembles a plane but its edges are only one unit long, it uses only 4 vertices, and the surface is oriented in the XY plane of the local coordinate space. More info See in Glossary might have grass clumps and other small objects (such as rocks) covering its surface. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape.
